Digital Flocons 2009
Generative and interactive virtual-reality installation
Biennial of contemporary art in Vallees de Thones organized by Acte 3, Track of the Gettiers, Grand Bornand / Chinaillon, France
2 videoprojectors, 2 PC, 2 infrared sensors
Software: Cyrille Henry
Technical production: Voxels Productions
Miguel Chevalier proposed to evolve his work of virtual Fractal Flowers toward the world of the flakes and of the snow crystals. This generative and interactive installation had projected during the night on snow surface, of the track of the Gettiers.
The work Digital Flakes lean on a generative principle that creates flakes of snow endlessly. Crystals of ice giants form themselves uncertainly; bloom before melting and disappear in the thickness of the snowy coat of the skiing track. The fractal structure of the flakes is revealed here through the prism of the numeric and the such Pixels particles compose a virtual snow. Their shapes are pushed to the extremity of geometric forms. Composed of multiple crystalline ramifications, the Digital Flakes present one infinity of variation, active of hexagonal shapes, to those of needles, of tips.
Miguel Chevalier used snow as a projection medium for the first time. He thus explores the possibility of extending digital beyond the screen to develop on a landscape scale, which is reminiscent of Land Art artists such as Christo, Michael Heizer... The work is part of the snow. Digital Flocons takes us into an intriguing universe that reinforces the magic of this snow-covered landscape.