ARTIFICES/ARTEFACTS
From the baroque to the virtual, artifice as
the art of the multiple diversifying reality, reigns supreme. Between
appearance and illusion, it occurs in the interplay of mirror and abyss,
in search of effects imitating the scant reality of a false life. Real
stucco and false marble, marble bodies, painted life of the horses and
giants of the Palace of Te, trompe l'il facades, the love of decor
and anamorphosis - artifice leads everywhere to a reduction of vision.
Anti-naturalistic, it is invented and exhausted in manners, the better
to be staged. In these transparencies and fictional dimensions, its
secret envelopes through the various deformations and disintegrations
of being. Artifice proclaims that everything is unstable, fluid and
ephemeral. Like Daphne after she has become laurel and vegetal, it is
redolent of continual metamorphoses, the exploration of the infra and
supra-human. It is a challenge to reason and a mad form of vision, whereby
one captures one's own desire for the infinite.
But with digital art, the culture of artifice
becomes that of artefacts. Seeing is to construct, to create fictional
beings, and to call into question the Western philosophical distinction
between nature and artifice, leading to a general hybridation linked
to the supra-anthropological transformations of the present. Greenhouse
effects, artificial plants, trees and landscapes, a vegetal baroque
and floral chaos, volatile and volatalized materials - everywhere the
art of effects brings about simulated images with no immediate referent.
With all these illusions, the distinctions of beings and bodies disappear.
For in the end, where does life begin and end? Everywhere there are
only superimpositions, speed and compressed time, appropriate to an
invasive counter-nature where artifice is increasingly controlled.
From this point on, to see is to see through,
as in a greenhouse, a construction reminiscent of various kinds of modernist
glass architecture. The world, reduced to a light prism, increases the
artifice in artefact and the art of the false. Manipulating vision,
the architectures of images creates a cold and indifferent space, where
interior and exterior communicate - an envelope, a skin, a multifaceted
crossing where the artefacts lead to a sort of imaginary digital garden,
a real digital Arcadia in which the logic of artifice is extended to
the point of creating gardens and theatres of synthetic water where
everything is virtual.
But isn't every Arcadia actually as ambivalent
as artifice? Already, in Poussin's Bergers d'Arcadie, nostalgia rivals
the enigma of death: "Et in Arcadia, ego" (in Arcadia I am)
was the epitaph written on the tomb. Unless I am no longer, totally
immersed and lost in the instantaneous pleasure and the sequence of
images, to the extent that the simulations and pretences, so decried
by Platonic philosophy, have replaced all "being" of things.
Is not the culture of artefacts the cartography of our world and of
all possible worlds, in an endless mechanical future?
Copyright 2000 Christine Buci-Glucksmann
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