CARTOGRAPHY/LANDSCAPES
Seeing the world from above, from a distant,
Icarian viewpoint - that is both the reality and the fantasy of every
"cartographic eye". For the map is a familair and ideal abstract:
a surface of projection and signs, where the infinitely large is transferred
to a plane, with its multiple connections and interconnections. Thanks
to all its journeys and utopias, it is the artefact par excellence of
all voyages and trips. Whether it be a map on a Borgèsian scale
or the empty map of Lewis Carroll, the map is and is not territory.
It is the landscape of territory, the disorientation
of landscape even, as well as the scrutiny of territory. Landscapes
based on landscapes, artificial landscapes are pictures and fragments
taken from the surface of the world. Cosmic spheres, where the inventories
follow on from each other and disorientate us through a new creation
of the world. There is the earth, with its striations and its snowy
wastes. There is the sky, seen through an immense eye-map. And there
is that Japanese-like peak, a sort of hyperrealist, fictional Himalaya
reminiscent of Caspar David Friedrich. And only those strange models
made of wire provide us with the model for generating all these landcapes.
For, unlike the regular, metric, Euclidian order, the fractal geometry
of these abstract folds permits the measure and the elaboration of irregular
and infinite objects, such as a geographical coast, a cloud, or a city
with random streets. Now the fractal algorhythms with their programmes
reinvent a new baroque form of technology and a non-Euclidian topology.
The vast drifting of creased and buckled continents, where the surface
is deformed into volumes and the volume into worlds. Proliferating and
floating, all the post-images associate figures and counter-figures
in cosmic, infinitely stratified blocks of time, revealing all the landscape
chinks in matter and texture. A whirlwind of matter, a chaos of turbulence
"à la" da Vinci and a continuum of chaos: that is the
flip side of any digital Arcadia. A Lucretian dream handed down to us
through the centuries. For in this world of spiral shapes without top
or bottom, this world of atomic points appearing in the void like the
blossoming of Ôsnow pixelsÕ, everything flows, floats and drifts. Compressed
or dilated, folded or unfolded, swarming or rustling, virtual matter
is a fluid made up of fluctuations and strange attractors. Screen dot
or snow dot, the pixel is to the digital what SeuratÕs chromatic pointillism
was to painting. It breaks down all figuration and recomposes the luminous,
like a virtual cavity where the new poetry of matter is developed.
For with pixels we draw intangible worlds, with
the same obsession: to give the maximum in the minimum, to capture landscapes
and places by multiplying them. For if there is a "real" model,
it can doubtless be found in the Zen gardens of stone and water at Kyoto.
In these spaces of meditation made of emptiness and stones, the journey
always prevails, tracing a visual itinerary where a mountain can be
incorporated into the garden, like a fourth wall. Cut out, pruned, swaddled,
reworked and mastered, nature forgets its perfection to the benefit
of an abstract artifice, which gives way to thought and vacuity. Indeed,
the cartographic vision illustrates the two infinites on the same plane
of projection. In aggressive, sulphurous colours, given over to a Warholian,
machine-like view, the topography of places becomes an immense changing
volume. For from close up and from afar, striated or smooth, the spaces
follow on from each other and become hybrids, in a suspended topological
time, created by the intoxicating effect of numbers. And in this active
cartography, the globalised map-landscapes appear everywhere in the
dialectic of site and non-site dear to Robert Smithson. The virtual
as exploration of vortexes of images and mirrors with all its "entropic
landscapes" and its aquatic liquefactions.
Copyright 2000 Christine Buci-Glucksmann
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